Ages of Belief begins with a deceptively small idea: guide the lives of a handful of villagers, then follow their descendants as their civilisation changes over centuries.
Up close, you're managing homes, workplaces, farms and resources. Pull away and the settlement becomes part of a wider landscape of rivers, coasts and other lands. The long-term ambition is to keep expanding that sense of scale until the player can view the entire solar system.

From everyday lives to a living world
The current screenshots capture different perspectives: cottages along village roads, a detailed villager, a town centre, and the first elements of a harbour. The game explores the relationships between resource gathering, building, population and belief.
The wider picture
An early planet screen already provides a glimpse of the intended larger perspective. It shows Earth, mapped lands and locked options for the Moon and Mars. That does not mean these destinations are currently playable.

What comes after Earth?
The long-term vision is a civilisation-building game that can travel through different ages: from medieval settlement life to increasingly complex technology, and eventually the possibility of becoming a multi-planetary society. Mars and the moons of Jupiter and Saturn are intended future settings as part of that ambition.
The scale is deliberate, but it's also challenging. The team is developing the foundations first; details of travel, colonisation, resource systems and release scope may change as the game takes shape.